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	<title>BSc:FundamentalsOfGraphicsAndVirtualRealities - Revision history</title>
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	<updated>2026-05-07T19:42:03Z</updated>
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		<title>10.90.136.11: Created page with &quot;= Fundamentals of Graphics and Virtual Realities =  * &lt;span&gt;'''Course name:'''&lt;/span&gt; Fundamentals of Graphics and Virtual Realities * &lt;span&gt;'''Course number:'''&lt;/span&gt; XYZ *...&quot;</title>
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		<updated>2021-07-30T10:30:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Fundamentals of Graphics and Virtual Realities =  * &amp;lt;span&amp;gt;&amp;#039;&amp;#039;&amp;#039;Course name:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Fundamentals of Graphics and Virtual Realities * &amp;lt;span&amp;gt;&amp;#039;&amp;#039;&amp;#039;Course number:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; XYZ *...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Fundamentals of Graphics and Virtual Realities =&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Course name:'''&amp;lt;/span&amp;gt; Fundamentals of Graphics and Virtual Realities&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Course number:'''&amp;lt;/span&amp;gt; XYZ&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Knowledge area:'''&amp;lt;/span&amp;gt; Graphics and Visualization&lt;br /&gt;
&lt;br /&gt;
== Administrative details ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Faculty:'''&amp;lt;/span&amp;gt; Computer Science and Engineering&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Year of instruction:'''&amp;lt;/span&amp;gt; 4th year of BS&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Semester of instruction:'''&amp;lt;/span&amp;gt; 2nd semester&lt;br /&gt;
* &amp;lt;span&amp;gt;'''No. of Credits:'''&amp;lt;/span&amp;gt; 4 ECTS&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Total workload on average:'''&amp;lt;/span&amp;gt; 144 hours overall&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Frontal lecture hours:'''&amp;lt;/span&amp;gt; 2 per week&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Frontal tutorial hours:'''&amp;lt;/span&amp;gt; 2 per week&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Lab hours:'''&amp;lt;/span&amp;gt; 2 per week&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Individual lab hours:'''&amp;lt;/span&amp;gt; 0&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Frequency:'''&amp;lt;/span&amp;gt; weekly throughout the semester&lt;br /&gt;
* &amp;lt;span&amp;gt;'''Grading mode:'''&amp;lt;/span&amp;gt; letters: A, B, C, D&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
* Introduction to Programming I&lt;br /&gt;
* Introduction to Programming II&lt;br /&gt;
* Discrete math and logic&lt;br /&gt;
* Theoretical Computer Science&lt;br /&gt;
&lt;br /&gt;
== Course outline ==&lt;br /&gt;
&lt;br /&gt;
This course will introduce you to Fundamentals of Computer Graphics and Virtual Reality (VR), guiding you through basics of computer-aided design, virtual reality, virtual simulators, visualization and VR-hardware with a step-by-step process to create a computer-generated realistic images of 3D scene and VR content.&lt;br /&gt;
&lt;br /&gt;
== Expected learning outcomes ==&lt;br /&gt;
&lt;br /&gt;
* Understanding the concepts of 3D graphics&lt;br /&gt;
* Be familiar with virtual simulators and visualization of realistic scenes&lt;br /&gt;
* Learn the basics of graphics programming&lt;br /&gt;
&lt;br /&gt;
== Expected acquired core competences ==&lt;br /&gt;
&lt;br /&gt;
* Write and develop programs that create images of a 3D scene with lighting&lt;br /&gt;
* Visualize the realistic 3D scenes with VR content&lt;br /&gt;
* Build and run VR applications for consumer headsets&lt;br /&gt;
* Build interactive environments with physics, gravity, animations, and lighting using the Unity&lt;br /&gt;
&lt;br /&gt;
== Detailed topics covered in the course ==&lt;br /&gt;
&lt;br /&gt;
The topics below are presented with the granularity of at most the academic hour of instruction. For each topic it is specified if it an &amp;lt;span&amp;gt;'''I'''&amp;lt;/span&amp;gt;ntroduction to the topic, a &amp;lt;span&amp;gt;'''D'''&amp;lt;/span&amp;gt;eep explanation, or a &amp;lt;span&amp;gt;'''R'''&amp;lt;/span&amp;gt;eview of a subject already covered in another course.&lt;br /&gt;
&lt;br /&gt;
* Introduction to the concepts of 3D graphics and VR&lt;br /&gt;
* Math and 3D Transformations&lt;br /&gt;
* Euclidean geometry and Trigonometry&lt;br /&gt;
* Vector analysis and geometric algebra&lt;br /&gt;
* Lines, curves and planes&lt;br /&gt;
* Lighting, Shading and Raytracing&lt;br /&gt;
* Introduction to Unity&lt;br /&gt;
* World space and scaling in 3D scenes with Unity&lt;br /&gt;
* VR applications for consumer headsets&lt;br /&gt;
&lt;br /&gt;
== Textbook ==&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== Reference material ==&lt;br /&gt;
&lt;br /&gt;
* Slides will be provided during the course&lt;br /&gt;
&lt;br /&gt;
== Required computer resources ==&lt;br /&gt;
&lt;br /&gt;
Students are required to have laptops.&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
* Quizzes (15%)&lt;br /&gt;
* In-class activity (10%)&lt;br /&gt;
* Home Assignments (20%)&lt;br /&gt;
* Mid-term exam (10%)&lt;br /&gt;
* Final exam (15%)&lt;br /&gt;
* Project (30%)&lt;/div&gt;</summary>
		<author><name>10.90.136.11</name></author>
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