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+ | = Market Research for IT Startups = |
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− | = Introduction to Programming = |
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− | * '''Course name''': |
+ | * '''Course name''': Market Research for IT Startups |
* '''Code discipline''': |
* '''Code discipline''': |
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+ | * '''Subject area''': Technological Entrepreneurship |
||
− | * '''Subject area''': ['Basic concept - algorithm, program, data', 'Computer architecture basics', 'Structured programming', 'Object-oriented programming', 'Generic programming', 'Exception handling', 'Programming by contract (c)', 'Functional programming', 'Concurrent programming'] |
||
== Short Description == |
== Short Description == |
||
+ | This course is for students who see themselves as entrepreneurs. The course is designed for the early development of business ideas and provides methods and guidelines for business research. The course teaches how to assess the potential of business ideas, hypothesis thinking, methods for generating ideas and testing their quality |
||
− | |||
== Prerequisites == |
== Prerequisites == |
||
=== Prerequisite subjects === |
=== Prerequisite subjects === |
||
+ | * N/A |
||
− | |||
=== Prerequisite topics === |
=== Prerequisite topics === |
||
+ | * N/A |
||
− | |||
== Course Topics == |
== Course Topics == |
||
Line 22: | Line 22: | ||
! Section !! Topics within the section |
! Section !! Topics within the section |
||
|- |
|- |
||
− | | |
+ | | Ideation tools || |
+ | # Art VS Creativity |
||
− | # Basic definitions – algorithm, program, computer, von Neumann architecture, CPU lifecycle. |
||
+ | # Ability to discover |
||
− | # Programming languages history and overview. Imperative (procedural) and functional approaches. |
||
+ | # How to generate ideas |
||
− | # Translation – compilation vs. interpretation. JIT, AOT. Hybrid modes. |
||
+ | # Creativity sources |
||
− | # Introduction to typification. Static and dynamic typing. Type inference. Basic types – integer, real, character, boolean, bit. Arrays and strings. Records-structures. |
||
+ | # Ideation in groups |
||
− | # Programming – basic concepts. Statements and expressions. 3 atomic statements - assignment, if-check, goto. Control structures – conditional, assignment, goto, case-switch-inspect, loops. |
||
+ | # Rules for ideation for startups |
||
− | # Variables and constants. |
||
− | # Routines – procedures and functions. |
||
|- |
|- |
||
+ | | Market research content || |
||
− | | Introduction to object-oriented programming || |
||
+ | # Types of research: primary vs secondary |
||
− | # Key principles of object-oriented programming |
||
+ | # How to plan a research |
||
− | # Overloading is not overriding |
||
+ | # Market research chapters content |
||
− | # Concepts of class and object |
||
+ | # Frameworks used in a market research (SWOT, Persona, etc) |
||
− | # How objects can be created? |
||
+ | # Tools and sources to conduct a competitors analysis |
||
− | # Single and multiple inheritance |
||
|- |
|- |
||
+ | | Customer development || |
||
− | | Introduction to generics, exception handling and programming by contract (C) || |
||
+ | # Interviews are the main tool for “Get Out The Building” technique |
||
− | # Introduction to generics |
||
+ | # The "Mum's Test" |
||
− | # Introduction to exception handling |
||
+ | # Jobs-To-Be-Done |
||
− | # Introduction to programming by contract (C) |
||
+ | # Good and bad interview questions |
||
|- |
|- |
||
+ | | Market sizing || |
||
− | | Introduction to programming environments || |
||
+ | # Market analysis VS market sizing |
||
− | # Concept of libraries as the basis for reuse. |
||
+ | # Sizing stakeholders and their interests |
||
− | # Concept of interfaces/API. Separate compilation. |
||
+ | # Sizing methods |
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− | # Approaches to software documentation. |
||
+ | # TAM SAM SOM calculation examples |
||
− | # Persistence. Files. |
||
− | # How to building a program. Recompilation problem. Name clashes, name spaces |
||
|- |
|- |
||
+ | | Data for a research || |
||
− | | Introduction to concurrent and functional programming || |
||
+ | # Sources and tools for competitors overview |
||
− | # Concurrent programming. |
||
+ | # Sources and tools for product and traffic analysis |
||
− | # Functional programming within imperative programming languages. |
||
+ | # Sources and tools for trend watching |
||
+ | # Life hacks for search |
||
+ | |- |
||
+ | | Founder motivation || |
||
+ | # Ways to Stay Motivated as an Entrepreneur |
||
+ | # Exercises for founders motivation |
||
+ | |- |
||
+ | | Pitch Day || |
||
+ | # Market research results presentations |
||
|} |
|} |
||
+ | |||
== Intended Learning Outcomes (ILOs) == |
== Intended Learning Outcomes (ILOs) == |
||
=== What is the main purpose of this course? === |
=== What is the main purpose of this course? === |
||
+ | This course aims to give students theoretical knowledge and practical skills on how to assess market potential at an early stage of an IT startup (or any company) development. The ultimate goal is to teach students to conduct market research for their business. |
||
− | The Introduction to Programming course teaches the fundamental concepts and skills necessary to perform programming at a professional level. Students will learn how to master the fundamental control structures, data structures, reasoning patterns and programming language mechanisms characterizing modern programming, as well as the fundamental rules of producing high-quality software. They will acquire the necessary programming background for later courses introducing programming skills in specialized application areas. The course focuses on Object Oriented paradigm. |
||
=== ILOs defined at three levels === |
=== ILOs defined at three levels === |
||
Line 63: | Line 72: | ||
==== Level 1: What concepts should a student know/remember/explain? ==== |
==== Level 1: What concepts should a student know/remember/explain? ==== |
||
By the end of the course, the students should be able to ... |
By the end of the course, the students should be able to ... |
||
+ | * Market research techniques using open data, |
||
− | * Basic concepts of programming. What is algorithm, program. |
||
+ | * Typology of market assessment methods, |
||
− | * Concept of typification. Dynamic and static types. |
||
+ | * Types of research data and their application, |
||
− | * Concepts of structured programming, object-oriented one. |
||
+ | * Market research components: competitors overview, value proposition, trend watching, venture status, business models, buyers profile etc |
||
− | * Concepts of exception handling and generic programming. |
||
− | * Concurrent programming and functional programming in imperative programming languages. |
||
− | * verification of the software based on programming by contract (C) |
||
==== Level 2: What basic practical skills should a student be able to perform? ==== |
==== Level 2: What basic practical skills should a student be able to perform? ==== |
||
By the end of the course, the students should be able to ... |
By the end of the course, the students should be able to ... |
||
+ | * Methods of ideation, |
||
− | * How to create high quality software using mainstream concepts of programming. |
||
+ | * TAM SAM SOM method, 2 approaches, |
||
− | * What is object-oriented programming and its main advantages |
||
+ | * Applied tools and resources for market sizing, |
||
− | * How to increase the level of abstraction with help of genericity. |
||
+ | * Principles to work with business hypotheses |
||
− | * How to create concurrent programs and what are the main issues related to this kind of programming |
||
==== Level 3: What complex comprehensive skills should a student be able to apply in real-life scenarios? ==== |
==== Level 3: What complex comprehensive skills should a student be able to apply in real-life scenarios? ==== |
||
By the end of the course, the students should be able to ... |
By the end of the course, the students should be able to ... |
||
+ | * Identify and describe the market |
||
− | * To be able to create quality programs in Java. |
||
+ | * Assess market potential for any business idea |
||
+ | * Conduct relevant market research before starting up a business |
||
+ | * Use the most relevant and high-quality data for a market research |
||
+ | |||
== Grading == |
== Grading == |
||
Line 88: | Line 99: | ||
! Grade !! Range !! Description of performance |
! Grade !! Range !! Description of performance |
||
|- |
|- |
||
− | | A. Excellent || 85-100 || - |
+ | | A. Excellent || 85.0-100.0 || - |
|- |
|- |
||
− | | B. Good || |
+ | | B. Good || 70.0-84.0 || - |
|- |
|- |
||
− | | C. Satisfactory || |
+ | | C. Satisfactory || 50.0-69.0 || - |
|- |
|- |
||
− | | D. |
+ | | D. Fail || 0.0-50.0 || - |
|} |
|} |
||
Line 103: | Line 114: | ||
! Activity Type !! Percentage of the overall course grade |
! Activity Type !! Percentage of the overall course grade |
||
|- |
|- |
||
+ | | Paper #0: Market research structure || 0-10 scale (costs 10% final) |
||
− | | Labs/seminar classes || 40 |
||
|- |
|- |
||
+ | | Paper #1: TAM SAM SOM || 0-10 scale (costs 20% final) |
||
− | | Interim performance assessment || 30 |
||
|- |
|- |
||
+ | | Workshops activity || 3 points for each of 7 workshops: 1 point=participation, 2 points=discussion, 3 points=valuable results (costs 21% final) |
||
− | | Exams || 30 |
||
+ | |- |
||
+ | | Paper #2: Market research || 0-10 scale (costs 30% final) |
||
+ | |- |
||
+ | | Final Presentation || 0-10 scale (costs 20% final) |
||
|} |
|} |
||
=== Recommendations for students on how to succeed in the course === |
=== Recommendations for students on how to succeed in the course === |
||
+ | Participation is important. Showing up and participating in discussions is the key to success in this course.<br>Students work in teams, so coordinating teamwork will be an important factor for success.<br>Reading the provided materials is mandatory, as lectures will mainly consist of discussions and reflections not slides or reading from scratch.<br>The main assignment in the course is Market research paper which is supposed to be useful not only for this course but s a basis for future business oriented courses |
||
− | |||
== Resources, literature and reference materials == |
== Resources, literature and reference materials == |
||
=== Open access resources === |
=== Open access resources === |
||
+ | * - article with reflections on the methodology book on the 55 typical business models |
||
− | |||
+ | * - a book with instructions on how to communicate with your potential users. How to conduct interviews so that you understand what the client wants to say and not what you want to hear. |
||
+ | * - the case book on the Jobs To Be Done. With JTBD, we can make predictions about which products will be in demand in the market and which will not. The idea behind the theory is that people don't buy products, but "hire" them to perform certain jobs. |
||
+ | * A selection of with a summary of key ideas from Harvard Business Review |
||
+ | * F. Sesno "" - the book on how to get information out of people through questions. |
||
+ | * a visual guide book to dealing with your inner procrastinator |
||
=== Closed access resources === |
=== Closed access resources === |
||
+ | * Crunchbase.com |
||
− | |||
+ | * Statista.com |
||
=== Software and tools used within the course === |
=== Software and tools used within the course === |
||
+ | * Boardofinnovation.com |
||
+ | * Miro.com |
||
+ | * Notion.com |
||
+ | * MS Teams |
||
+ | |||
= Teaching Methodology: Methods, techniques, & activities = |
= Teaching Methodology: Methods, techniques, & activities = |
||
== Activities and Teaching Methods == |
== Activities and Teaching Methods == |
||
+ | {| class="wikitable" |
||
+ | |+ Teaching and Learning Methods within each section |
||
+ | |- |
||
+ | ! Teaching Techniques !! Section 1 !! Section 2 !! Section 3 !! Section 4 !! Section 5 !! Section 6 !! Section 7 |
||
+ | |- |
||
+ | | Problem-based learning (students learn by solving open-ended problems without a strictly-defined solution) || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
||
+ | |- |
||
+ | | Project-based learning (students work on a project) || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
||
+ | |- |
||
+ | | Differentiated learning (provide tasks and activities at several levels of difficulty to fit students needs and level) || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
||
+ | |- |
||
+ | | Contextual learning (activities and tasks are connected to the real world to make it easier for students to relate to them); || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
||
+ | |- |
||
+ | | Business game (learn by playing a game that incorporates the principles of the material covered within the course). || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
||
+ | |- |
||
+ | | inquiry-based learning || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
||
+ | |} |
||
{| class="wikitable" |
{| class="wikitable" |
||
|+ Activities within each section |
|+ Activities within each section |
||
|- |
|- |
||
− | ! Learning Activities !! Section 1 !! Section 2 !! Section 3 !! Section 4 !! Section 5 |
+ | ! Learning Activities !! Section 1 !! Section 2 !! Section 3 !! Section 4 !! Section 5 !! Section 6 !! Section 7 |
|- |
|- |
||
− | | |
+ | | Interactive Lectures || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
|- |
|- |
||
− | | |
+ | | Lab exercises || 1 || 1 || 1 || 1 || 1 || 1 || 0 |
|- |
|- |
||
− | | |
+ | | Group projects || 1 || 0 || 0 || 0 || 0 || 1 || 1 |
|- |
|- |
||
− | | |
+ | | Flipped classroom || 1 || 1 || 1 || 1 || 1 || 1 || 0 |
|- |
|- |
||
− | | Discussions || 1 || 1 || 1 || 1 || 1 |
+ | | Discussions || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
|- |
|- |
||
− | | |
+ | | Presentations by students || 1 || 0 || 1 || 0 || 0 || 0 || 1 |
|- |
|- |
||
− | | Reports || 0 || 1 || 0 || 0 || 0 |
+ | | Oral Reports || 1 || 0 || 1 || 0 || 0 || 0 || 1 |
+ | |- |
||
+ | | Cases studies || 0 || 1 || 0 || 1 || 1 || 1 || 0 |
||
+ | |- |
||
+ | | Experiments || 0 || 0 || 1 || 0 || 0 || 0 || 0 |
||
+ | |- |
||
+ | | Written reports || 0 || 0 || 1 || 0 || 0 || 1 || 0 |
||
+ | |- |
||
+ | | Individual Projects || 0 || 0 || 0 || 1 || 0 || 0 || 0 |
||
+ | |- |
||
+ | | Peer Review || 0 || 0 || 0 || 0 || 0 || 0 || 1 |
||
|} |
|} |
||
+ | |||
== Formative Assessment and Course Activities == |
== Formative Assessment and Course Activities == |
||
Line 154: | Line 208: | ||
! Activity Type !! Content !! Is Graded? |
! Activity Type !! Content !! Is Graded? |
||
|- |
|- |
||
+ | | Discussion || Difference between Art and Creativity. Examples from your personal experience <br> Tools to manage your attention: work with exercises above <br> Is it true that an ideation stage is the very first step to take when starting your own business? If not, what needs to be done before? <br> Idea diary: share your experience, was it useful? How to keep motivation to continue? <br> Sharing your business ideas: is it risky for a founder? Why? <br> Name and discuss principles of hypothesis thinking <br> Name and comment on ideation tool you know. Did you have an experience with it? <br> Where to take creativity? Your advice <br> Lets find examples of “Steal like an artist” approach among startups <br> Create a list of 5 business ideas you have ever had in your mind. Choose 1 and make an exhaustive list of the problems that are associated with the proposed business idea. || 0 |
||
− | | Question || What is the difference between compiler and interpreter? || 1 |
||
|- |
|- |
||
+ | | Workshop || Break into teams, choose from the list below 1 tool to work with. Use the templates to create new business ideas. Summarize the results. Share your results and experience of using the template with other teams || 1 |
||
− | | Question || What is the difference between type and variable? || 1 |
||
|- |
|- |
||
+ | | Exercise || Start an "Idea diary" (not necessarily business ideas): create a convenient place for notes (notion, pinterest, instagram, paper notebook, etc.). Note the time/place/circumstances of ideas coming, learn to write down ideas. Draw conclusions from 1 week's work: where, when, how, why new ideas arise and whether you can manage their flow. || 0 |
||
− | | Question || What is the background of structured programming? || 1 |
||
+ | |} |
||
+ | |||
+ | ==== Section 2 ==== |
||
+ | {| class="wikitable" |
||
+ | |+ |
||
|- |
|- |
||
+ | ! Activity Type !! Content !! Is Graded? |
||
− | | Question || How to compile a program? || 0 |
||
|- |
|- |
||
+ | | Discussion || What are the basic steps in market research? <br> What are the commonly used market research methods? <br> What research question types can be asked in surveys? <br> Should startup prefer primary or secondary research? || 0 |
||
− | | Question || How to run a program? || 0 |
||
|- |
|- |
||
+ | | Workshop || SWOT analysis: compare your business idea with competitors and market situation <br> Get familiar with industry trends and reports: Find and create a list of 3 to 5 business research papers or trend reports in your industry || 0 |
||
− | | Question || How to debug a program? || 0 |
||
+ | |- |
||
+ | | Home written assignment || Market research doc: create a structure that is: <br> 1-2 pages long <br> Describes your business idea <br> Contains the structure of your future research <br> Contains a list of questions to answer during the research for each chapter proposed <br> Contains links and references to data sources potentilly interesting to use in a research <br> Its feasible: it should be a chance you may answer all the questions stated in the doc <br> The doc format is designed and well structured || 1 |
||
|} |
|} |
||
+ | |||
+ | ==== Section 3 ==== |
||
+ | {| class="wikitable" |
||
+ | |+ |
||
+ | |- |
||
+ | ! Activity Type !! Content !! Is Graded? |
||
+ | |- |
||
+ | | Oral test || Good or bad interview question? <br> Useful or useless feedback? || 0 |
||
+ | |- |
||
+ | | Workshop || Work on your customer profile using the Persona template. Make a client interview script with the help of the Problem-validation-script. || 1 |
||
+ | |- |
||
+ | | Case study || Watch the video with the case study. This is an example of HOW NOT to take a customer discovery interview. Discuss what went wrong? || 0 |
||
+ | |} |
||
+ | |||
+ | ==== Section 4 ==== |
||
+ | {| class="wikitable" |
||
+ | |+ |
||
+ | |- |
||
+ | ! Activity Type !! Content !! Is Graded? |
||
+ | |- |
||
+ | | Workshop || Estimate your target market using the TAM-SAM-SOM template in MIRO. Explain the data. || 1 |
||
+ | |- |
||
+ | | Case study || Learn a market sizing case: online babysitting service || 0 |
||
+ | |} |
||
+ | |||
+ | ==== Section 5 ==== |
||
+ | {| class="wikitable" |
||
+ | |+ |
||
+ | |- |
||
+ | ! Activity Type !! Content !! Is Graded? |
||
+ | |- |
||
+ | | Workshop || Use 3 tools from this lesson's theory that you are least familiar with or have not used at all. From each source, take one insight on the state of your project's market. (For example, the total size of your target market, a leading competitor, number of users, or a growing trend) || 0 |
||
+ | |- |
||
+ | | Oral presentation || Take one tool from the list below and create a “how-to” guide to the service for your classmates. The guide could be done in a form of 1) video-instruction 2) text 3) visualized scheme 4) presentation. The guide must answer how to use a tool and give an example of its use on concrete case study. Studying the guide should take your reader not mach then 15 min. || 1 |
||
+ | |} |
||
+ | |||
+ | ==== Section 6 ==== |
||
+ | {| class="wikitable" |
||
+ | |+ |
||
+ | |- |
||
+ | ! Activity Type !! Content !! Is Graded? |
||
+ | |- |
||
+ | | Workshop || Exercises: <br> Personal SWOT Analysis <br> List of Personal Achievements <br> Analysis of Motivating Activities <br> Your Personal Vision || 0 |
||
+ | |} |
||
+ | |||
+ | ==== Section 7 ==== |
||
+ | {| class="wikitable" |
||
+ | |+ |
||
+ | |- |
||
+ | ! Activity Type !! Content !! Is Graded? |
||
+ | |- |
||
+ | | Pitch session || The final Market Research report should follow the structure discussed <br> Content of the oral presentation may include: business description, market overview, main sources used in the research, competitors overview, monetization opportunity, market size, further stages of research or business work, team, comments on some challenges during the work || 1 |
||
+ | |} |
||
+ | |||
+ | === Final assessment === |
||
+ | '''Section 1''' |
||
+ | # For the final assessment, students should complete the Market Research paper. |
||
+ | # It should follow the market research paper structure, contain information about market volume (TAM SAM SOM), data must be gathered with help of data sources learnt. |
||
+ | # The paper should refer to market potential and give the basis to make business decisions, answer questions on how to start and develop your idea, what is your business model, target customer persona, product MVP etc. |
||
+ | # Grading criteria for the final project presentation: |
||
+ | # Market sizing has been carried out |
||
+ | # Customer segments are named |
||
+ | # Сompetitor analysis has been conducted |
||
+ | # At least 2 prominent data sources are used |
||
+ | # Customer discovery interviews conducted |
||
+ | # Future steps are mapped out |
||
+ | # The final report is visualized clearly and transparent |
||
+ | '''Section 2''' |
||
+ | |||
+ | '''Section 3''' |
||
+ | |||
+ | '''Section 4''' |
||
+ | |||
+ | '''Section 5''' |
||
+ | |||
+ | '''Section 6''' |
||
+ | |||
+ | '''Section 7''' |
||
+ | |||
+ | |||
+ | === The retake exam === |
||
+ | '''Section 1''' |
||
+ | # For the retake, students have to submit the results of the market sizing exercise with the TAM SAM SOM method in the form of a visual framework studied. |
||
+ | '''Section 2''' |
||
+ | |||
+ | '''Section 3''' |
||
+ | |||
+ | '''Section 4''' |
||
+ | |||
+ | '''Section 5''' |
||
+ | |||
+ | '''Section 6''' |
||
+ | |||
+ | '''Section 7''' |
Latest revision as of 09:50, 29 May 2023
Market Research for IT Startups
- Course name: Market Research for IT Startups
- Code discipline:
- Subject area: Technological Entrepreneurship
Short Description
This course is for students who see themselves as entrepreneurs. The course is designed for the early development of business ideas and provides methods and guidelines for business research. The course teaches how to assess the potential of business ideas, hypothesis thinking, methods for generating ideas and testing their quality
Prerequisites
Prerequisite subjects
- N/A
Prerequisite topics
- N/A
Course Topics
Section | Topics within the section |
---|---|
Ideation tools |
|
Market research content |
|
Customer development |
|
Market sizing |
|
Data for a research |
|
Founder motivation |
|
Pitch Day |
|
Intended Learning Outcomes (ILOs)
What is the main purpose of this course?
This course aims to give students theoretical knowledge and practical skills on how to assess market potential at an early stage of an IT startup (or any company) development. The ultimate goal is to teach students to conduct market research for their business.
ILOs defined at three levels
Level 1: What concepts should a student know/remember/explain?
By the end of the course, the students should be able to ...
- Market research techniques using open data,
- Typology of market assessment methods,
- Types of research data and their application,
- Market research components: competitors overview, value proposition, trend watching, venture status, business models, buyers profile etc
Level 2: What basic practical skills should a student be able to perform?
By the end of the course, the students should be able to ...
- Methods of ideation,
- TAM SAM SOM method, 2 approaches,
- Applied tools and resources for market sizing,
- Principles to work with business hypotheses
Level 3: What complex comprehensive skills should a student be able to apply in real-life scenarios?
By the end of the course, the students should be able to ...
- Identify and describe the market
- Assess market potential for any business idea
- Conduct relevant market research before starting up a business
- Use the most relevant and high-quality data for a market research
Grading
Course grading range
Grade | Range | Description of performance |
---|---|---|
A. Excellent | 85.0-100.0 | - |
B. Good | 70.0-84.0 | - |
C. Satisfactory | 50.0-69.0 | - |
D. Fail | 0.0-50.0 | - |
Course activities and grading breakdown
Activity Type | Percentage of the overall course grade |
---|---|
Paper #0: Market research structure | 0-10 scale (costs 10% final) |
Paper #1: TAM SAM SOM | 0-10 scale (costs 20% final) |
Workshops activity | 3 points for each of 7 workshops: 1 point=participation, 2 points=discussion, 3 points=valuable results (costs 21% final) |
Paper #2: Market research | 0-10 scale (costs 30% final) |
Final Presentation | 0-10 scale (costs 20% final) |
Recommendations for students on how to succeed in the course
Participation is important. Showing up and participating in discussions is the key to success in this course.
Students work in teams, so coordinating teamwork will be an important factor for success.
Reading the provided materials is mandatory, as lectures will mainly consist of discussions and reflections not slides or reading from scratch.
The main assignment in the course is Market research paper which is supposed to be useful not only for this course but s a basis for future business oriented courses
Resources, literature and reference materials
Open access resources
- - article with reflections on the methodology book on the 55 typical business models
- - a book with instructions on how to communicate with your potential users. How to conduct interviews so that you understand what the client wants to say and not what you want to hear.
- - the case book on the Jobs To Be Done. With JTBD, we can make predictions about which products will be in demand in the market and which will not. The idea behind the theory is that people don't buy products, but "hire" them to perform certain jobs.
- A selection of with a summary of key ideas from Harvard Business Review
- F. Sesno "" - the book on how to get information out of people through questions.
- a visual guide book to dealing with your inner procrastinator
Closed access resources
- Crunchbase.com
- Statista.com
Software and tools used within the course
- Boardofinnovation.com
- Miro.com
- Notion.com
- MS Teams
Teaching Methodology: Methods, techniques, & activities
Activities and Teaching Methods
Teaching Techniques | Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | Section 6 | Section 7 |
---|---|---|---|---|---|---|---|
Problem-based learning (students learn by solving open-ended problems without a strictly-defined solution) | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Project-based learning (students work on a project) | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Differentiated learning (provide tasks and activities at several levels of difficulty to fit students needs and level) | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Contextual learning (activities and tasks are connected to the real world to make it easier for students to relate to them); | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Business game (learn by playing a game that incorporates the principles of the material covered within the course). | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
inquiry-based learning | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Learning Activities | Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | Section 6 | Section 7 |
---|---|---|---|---|---|---|---|
Interactive Lectures | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Lab exercises | 1 | 1 | 1 | 1 | 1 | 1 | 0 |
Group projects | 1 | 0 | 0 | 0 | 0 | 1 | 1 |
Flipped classroom | 1 | 1 | 1 | 1 | 1 | 1 | 0 |
Discussions | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Presentations by students | 1 | 0 | 1 | 0 | 0 | 0 | 1 |
Oral Reports | 1 | 0 | 1 | 0 | 0 | 0 | 1 |
Cases studies | 0 | 1 | 0 | 1 | 1 | 1 | 0 |
Experiments | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
Written reports | 0 | 0 | 1 | 0 | 0 | 1 | 0 |
Individual Projects | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
Peer Review | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Formative Assessment and Course Activities
Ongoing performance assessment
Section 1
Activity Type | Content | Is Graded? |
---|---|---|
Discussion | Difference between Art and Creativity. Examples from your personal experience Tools to manage your attention: work with exercises above Is it true that an ideation stage is the very first step to take when starting your own business? If not, what needs to be done before? Idea diary: share your experience, was it useful? How to keep motivation to continue? Sharing your business ideas: is it risky for a founder? Why? Name and discuss principles of hypothesis thinking Name and comment on ideation tool you know. Did you have an experience with it? Where to take creativity? Your advice Lets find examples of “Steal like an artist” approach among startups Create a list of 5 business ideas you have ever had in your mind. Choose 1 and make an exhaustive list of the problems that are associated with the proposed business idea. |
0 |
Workshop | Break into teams, choose from the list below 1 tool to work with. Use the templates to create new business ideas. Summarize the results. Share your results and experience of using the template with other teams | 1 |
Exercise | Start an "Idea diary" (not necessarily business ideas): create a convenient place for notes (notion, pinterest, instagram, paper notebook, etc.). Note the time/place/circumstances of ideas coming, learn to write down ideas. Draw conclusions from 1 week's work: where, when, how, why new ideas arise and whether you can manage their flow. | 0 |
Section 2
Activity Type | Content | Is Graded? |
---|---|---|
Discussion | What are the basic steps in market research? What are the commonly used market research methods? What research question types can be asked in surveys? Should startup prefer primary or secondary research? |
0 |
Workshop | SWOT analysis: compare your business idea with competitors and market situation Get familiar with industry trends and reports: Find and create a list of 3 to 5 business research papers or trend reports in your industry |
0 |
Home written assignment | Market research doc: create a structure that is: 1-2 pages long Describes your business idea Contains the structure of your future research Contains a list of questions to answer during the research for each chapter proposed Contains links and references to data sources potentilly interesting to use in a research Its feasible: it should be a chance you may answer all the questions stated in the doc The doc format is designed and well structured |
1 |
Section 3
Activity Type | Content | Is Graded? |
---|---|---|
Oral test | Good or bad interview question? Useful or useless feedback? |
0 |
Workshop | Work on your customer profile using the Persona template. Make a client interview script with the help of the Problem-validation-script. | 1 |
Case study | Watch the video with the case study. This is an example of HOW NOT to take a customer discovery interview. Discuss what went wrong? | 0 |
Section 4
Activity Type | Content | Is Graded? |
---|---|---|
Workshop | Estimate your target market using the TAM-SAM-SOM template in MIRO. Explain the data. | 1 |
Case study | Learn a market sizing case: online babysitting service | 0 |
Section 5
Activity Type | Content | Is Graded? |
---|---|---|
Workshop | Use 3 tools from this lesson's theory that you are least familiar with or have not used at all. From each source, take one insight on the state of your project's market. (For example, the total size of your target market, a leading competitor, number of users, or a growing trend) | 0 |
Oral presentation | Take one tool from the list below and create a “how-to” guide to the service for your classmates. The guide could be done in a form of 1) video-instruction 2) text 3) visualized scheme 4) presentation. The guide must answer how to use a tool and give an example of its use on concrete case study. Studying the guide should take your reader not mach then 15 min. | 1 |
Section 6
Activity Type | Content | Is Graded? |
---|---|---|
Workshop | Exercises: Personal SWOT Analysis List of Personal Achievements Analysis of Motivating Activities Your Personal Vision |
0 |
Section 7
Activity Type | Content | Is Graded? |
---|---|---|
Pitch session | The final Market Research report should follow the structure discussed Content of the oral presentation may include: business description, market overview, main sources used in the research, competitors overview, monetization opportunity, market size, further stages of research or business work, team, comments on some challenges during the work |
1 |
Final assessment
Section 1
- For the final assessment, students should complete the Market Research paper.
- It should follow the market research paper structure, contain information about market volume (TAM SAM SOM), data must be gathered with help of data sources learnt.
- The paper should refer to market potential and give the basis to make business decisions, answer questions on how to start and develop your idea, what is your business model, target customer persona, product MVP etc.
- Grading criteria for the final project presentation:
- Market sizing has been carried out
- Customer segments are named
- Сompetitor analysis has been conducted
- At least 2 prominent data sources are used
- Customer discovery interviews conducted
- Future steps are mapped out
- The final report is visualized clearly and transparent
Section 2
Section 3
Section 4
Section 5
Section 6
Section 7
The retake exam
Section 1
- For the retake, students have to submit the results of the market sizing exercise with the TAM SAM SOM method in the form of a visual framework studied.
Section 2
Section 3
Section 4
Section 5
Section 6
Section 7