BSc:FundamentalsOfGraphicsAndVirtualRealities

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Fundamentals of Graphics and Virtual Realities

  • Course name: Fundamentals of Graphics and Virtual Realities
  • Course number: XYZ
  • Knowledge area: Graphics and Visualization

Administrative details

  • Faculty: Computer Science and Engineering
  • Year of instruction: 4th year of BS
  • Semester of instruction: 2nd semester
  • No. of Credits: 4 ECTS
  • Total workload on average: 144 hours overall
  • Frontal lecture hours: 2 per week
  • Frontal tutorial hours: 2 per week
  • Lab hours: 2 per week
  • Individual lab hours: 0
  • Frequency: weekly throughout the semester
  • Grading mode: letters: A, B, C, D

Prerequisites

  • Introduction to Programming I
  • Introduction to Programming II
  • Discrete math and logic
  • Theoretical Computer Science

Course outline

This course will introduce you to Fundamentals of Computer Graphics and Virtual Reality (VR), guiding you through basics of computer-aided design, virtual reality, virtual simulators, visualization and VR-hardware with a step-by-step process to create a computer-generated realistic images of 3D scene and VR content.

Expected learning outcomes

  • Understanding the concepts of 3D graphics
  • Be familiar with virtual simulators and visualization of realistic scenes
  • Learn the basics of graphics programming

Expected acquired core competences

  • Write and develop programs that create images of a 3D scene with lighting
  • Visualize the realistic 3D scenes with VR content
  • Build and run VR applications for consumer headsets
  • Build interactive environments with physics, gravity, animations, and lighting using the Unity

Detailed topics covered in the course

The topics below are presented with the granularity of at most the academic hour of instruction. For each topic it is specified if it an Introduction to the topic, a Deep explanation, or a Review of a subject already covered in another course.

  • Introduction to the concepts of 3D graphics and VR
  • Math and 3D Transformations
  • Euclidean geometry and Trigonometry
  • Vector analysis and geometric algebra
  • Lines, curves and planes
  • Lighting, Shading and Raytracing
  • Introduction to Unity
  • World space and scaling in 3D scenes with Unity
  • VR applications for consumer headsets

Textbook

Reference material

  • Slides will be provided during the course

Required computer resources

Students are required to have laptops.

Evaluation

  • Quizzes (15%)
  • In-class activity (10%)
  • Home Assignments (20%)
  • Mid-term exam (10%)
  • Final exam (15%)
  • Project (30%)