Difference between revisions of "IU:TestPage"

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=== Software and tools used within the course ===
 
=== Software and tools used within the course ===
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= Teaching Methodology: Methods, techniques, & activities =
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== Activities and Teaching Methods ==
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{| class="wikitable"
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|+ Activities within each section
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|-
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! Learning Activities !! Section 1 !! Section 2 !! Section 3 !! Section 4 !! Section 5
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|-
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| Homework and group projects || 1 || 1 || 1 || 1 || 1
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|-
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| Midterm evaluation || 1 || 1 || 1 || 0 || 0
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|-
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| Testing (written or computer based) || 1 || 0 || 0 || 1 || 1
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|-
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| Oral polls || 1 || 1 || 1 || 1 || 1
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|-
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| Discussions || 1 || 1 || 1 || 1 || 1
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|-
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| Development of individual parts of software product code || 0 || 1 || 0 || 0 || 0
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|-
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| Reports || 0 || 1 || 0 || 0 || 0
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|}

Revision as of 18:09, 19 April 2022

Introduction to Programming

  • Course name: Introduction to Programming
  • Code discipline:
  • Subject area: ['Basic concept - algorithm, program, data', 'Computer architecture basics', 'Structured programming', 'Object-oriented programming', 'Generic programming', 'Exception handling', 'Programming by contract (c)', 'Functional programming', 'Concurrent programming']

Short Description

Prerequisites

Prerequisite subjects

Prerequisite topics

Course Topics

Course Sections and Topics
Section Topics within the section
Introduction to programming
  1. Basic definitions – algorithm, program, computer, von Neumann architecture, CPU lifecycle.
  2. Programming languages history and overview. Imperative (procedural) and functional approaches.
  3. Translation – compilation vs. interpretation. JIT, AOT. Hybrid modes.
  4. Introduction to typification. Static and dynamic typing. Type inference. Basic types – integer, real, character, boolean, bit. Arrays and strings. Records-structures.
  5. Programming – basic concepts. Statements and expressions. 3 atomic statements - assignment, if-check, goto. Control structures – conditional, assignment, goto, case-switch-inspect, loops.
  6. Variables and constants.
  7. Routines – procedures and functions.
Introduction to object-oriented programming
  1. Key principles of object-oriented programming
  2. Overloading is not overriding
  3. Concepts of class and object
  4. How objects can be created?
  5. Single and multiple inheritance
Introduction to generics, exception handling and programming by contract (C)
  1. Introduction to generics
  2. Introduction to exception handling
  3. Introduction to programming by contract (C)
Introduction to programming environments
  1. Concept of libraries as the basis for reuse.
  2. Concept of interfaces/API. Separate compilation.
  3. Approaches to software documentation.
  4. Persistence. Files.
  5. How to building a program. Recompilation problem. Name clashes, name spaces
Introduction to concurrent and functional programming
  1. Concurrent programming.
  2. Functional programming within imperative programming languages.

Intended Learning Outcomes (ILOs)

What is the main purpose of this course?

The Introduction to Programming course teaches the fundamental concepts and skills necessary to perform programming at a professional level. Students will learn how to master the fundamental control structures, data structures, reasoning patterns and programming language mechanisms characterizing modern programming, as well as the fundamental rules of producing high-quality software. They will acquire the necessary programming background for later courses introducing programming skills in specialized application areas. The course focuses on Object Oriented paradigm.

ILOs defined at three levels

Level 1: What concepts should a student know/remember/explain?

By the end of the course, the students should be able to ...

  • Basic concepts of programming. What is algorithm, program.
  • Concept of typification. Dynamic and static types.
  • Concepts of structured programming, object-oriented one.
  • Concepts of exception handling and generic programming.
  • Concurrent programming and functional programming in imperative programming languages.
  • verification of the software based on programming by contract (C)

Level 2: What basic practical skills should a student be able to perform?

By the end of the course, the students should be able to ...

  • How to create high quality software using mainstream concepts of programming.
  • What is object-oriented programming and its main advantages
  • How to increase the level of abstraction with help of genericity.
  • How to create concurrent programs and what are the main issues related to this kind of programming

Level 3: What complex comprehensive skills should a student be able to apply in real-life scenarios?

By the end of the course, the students should be able to ...

  • To be able to create quality programs in Java.

Grading

Course grading range

Grade Range Description of performance
A. Excellent 85-100 -
B. Good 75-84 -
C. Satisfactory 60-75 -
D. Poor 0-59 -

Course activities and grading breakdown

Activity Type Percentage of the overall course grade
Labs/seminar classes 40
Interim performance assessment 30
Exams 30

Recommendations for students on how to succeed in the course

Resources, literature and reference materials

Open access resources

Closed access resources

Software and tools used within the course

Teaching Methodology: Methods, techniques, & activities

Activities and Teaching Methods

Activities within each section
Learning Activities Section 1 Section 2 Section 3 Section 4 Section 5
Homework and group projects 1 1 1 1 1
Midterm evaluation 1 1 1 0 0
Testing (written or computer based) 1 0 0 1 1
Oral polls 1 1 1 1 1
Discussions 1 1 1 1 1
Development of individual parts of software product code 0 1 0 0 0
Reports 0 1 0 0 0