Difference between revisions of "BSc: Introduction to Optimization.F22"
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==== Section 1 ==== |
==== Section 1 ==== |
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− | | Quiz || 1. What is a product? What are the techniques for describing a product idea in a clear concise manner?<br>2. What user research techniques do you know? In what situations are they applied?<br>3. What are the key customer conversation principles according to the Mom Test technique? Bring an example of bad and good questions to ask.<br>4. What are the 4 phases of the requirements engineering process? <br>5. How do we document requirements? What techniques do you know? || 1 |
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− | | Presentation || Prepare a short 2-minutes pitch for your project idea (2-5 slides). <br><br>Suggested structure:<br>What problem you are solving:<br>- State the problem clearly in 2-3 short sentences.<br><br>Who are you solving it for:<br>- Who is your user/customer?<br>- Why will they be attracted to it?<br><br>What is your proposed solution to solve that problem:<br>- One sentence description<br>- What main feature(s) will it have? || 0 |
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− | | Individual Assignments || A1: Product Ideation and Market Research<br>Formulate 3 project ideas in the following format:<br>X helps Y to do Z – where X is your product’s name, Y is the target user, and Z is what user activity product help with.<br><br>Submit Link to Screenshot board and Feature Analysis Table:<br>- Pick and explore 5 apps similar to your idea<br>- Take screenshots along the way and collect them on a board.<br>- Make a qualitative analysis table for app features.<br><br>Prepare a short 2-minutes pitch for your project idea (2-5 slides). <br><br>Suggested structure:<br>What problem you are solving:<br>- State the problem clearly in 2-3 short sentences.<br><br>Who are you solving it for:<br>- Who is your user/customer?<br>- Why will they be attracted to it?<br><br>What is your proposed solution to solve that problem:<br>- One sentence description<br>- What main feature(s) will it have? || 1 |
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− | | Group Project Work || A2: Forming Teams and Identifying Stakeholders<br>Students are distributed into teams. <br>Meet your team <br>Discuss the idea<br>Agree on the roles<br>Setup task tracker (Trello or similar)<br>Identify 3-5 stakeholders and how to approach them<br>Compose a set of 5 most important questions you would ask from each stakeholder when interviewing them<br><br>Submit<br>A pdf with the idea description, roles distribution among the team, identified stakeholders, ways to approach them, a set of questions for each stakeholder.<br>An invite link to join your task tracker<br><br>A3: Domain Exploration and Requirements<br>User Research Process:<br>Compose the questionnaire for each stakeholder type. <br>Talk to 5-7 stakeholders.<br>Keep updating the questionnaire throughout the process<br>Compose an interview results table<br>Produce personas<br>Summarize most important learning points<br>Describe features your MVP will have (use case diagram + user story mapping)<br><br>Submit a pdf report with:<br>Personas + corresponding questionnaires<br>Interview results table (can provide a link to spreadsheet, make sure to open access)<br>Learning points summary<br>MVP features.<br><br>Optional: <br>Start implementation of the functionality you are certain about.<br><br>Assignment 4. UI design, Prototyping, MVP, and Usability Testing<br>Break down MVP features into phases and cut down the specification to implement MVP V1<br>Produce low and high fidelity designs for your product.<br>Review the phases breakdown.<br>Follow either the Prototyping or MVP path to complete the assignment.<br><br>Prototyping path:<br>Make a clickable prototype with Figma or a similar tool<br>Make 5-10 offline stakeholders use your prototype, observe them and gather feedback<br>Embed your prototype into an online usability testing tool (e.g. Maze).<br>Run an online usability test with 5-10 online stakeholders.<br>Summarize key learning points<br><br>MVP path:<br>Review your MVP phases.<br>Build MVP V1 <br>Make 5-10 offline stakeholders use your MVP, observe them and gather feedback<br>Integrate an online usability testing tool to observe user sessions (e.g. Smartlook).<br>Distribute the MVP to 5-10 online stakeholders and run an online usability test.<br>Summarize key learning points<br><br><br>Submit all of the below in one PDF:<br>Link to sketches and designs.<br>Link to your MVP/Clickable prototype.<br>Link to online usability test.<br>Names of people you conducted the tests with and which stakeholder type are they.<br>Key learning points summary.<br><br>Make sure all links are accessible/viewable. || 1 |
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==== Section 2 ==== |
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− | | Quiz || 1. What does the acronym MVP stand for? What types of MVP do you know of?<br>2. Define roles, activities, and artefacts of Scrum. What differentiates Scrum from other Agile frameworks, e.g. Kanban?<br>3. What does DEEP criteria stand for when discussing Product Backlog? Explain each of the aspects with examples.<br>4. Describe how Scrum activities are performed. Which of them are essential and which of them can vary depending on the product. || 1 |
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− | | Presentation || Prepare a 5-mins presentation describing your: <br>product backlog<br>sprint results<br>MVP-launch plan<br>Each team will present at the class. The assessment will be based on the presentation delivery, reasoning for decision making and asking questions and providing suggestions for other teams. || 0 |
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− | | Group Project Work || Assignment 5. Developing an MVP<br>1. Populate and groom product backlog: <br>Comply with the DEEP criteria. <br>2. Run two one-week sprints:<br>Conduct two Sprint plannings, i.e. pick the tasks for Sprint Backlog.<br>Conduct two Sprint reviews<br>Run one Sprint Retrospective<br>3. Make a launch plan and release:<br>You need to launch in the following two weeks.<br>Decide what functionality will go into the release.<br>Release your first version in Google Play.<br>Hint: Focus on a small set of features solving a specific problem for a specific user, i.e. MVP.<br>4. Prepare a 5-mins presentation describing your: <br>product backlog<br>sprint results<br>MVP-launch plan.<br>Demo for your launched MVP.<br>Each team will present at the class. The assessment will be based on the presentation delivery, reasoning for decision making and asking questions and providing suggestions for other teams.<br>5. Submit a PDF with:<br>Backlogs and Launch plan<br>Link to the launched product<br>Assignment 6. Launch your product, AC and DoD.<br>1. Improve the UX: Getting Started with the App.<br>2. Release in Google Play: Work on packaging it nicely<br>3. Design and deploy a landing page<br><br>4. Produce acceptance criteria for 3-5 most important user stories in your product.<br>5. Produce definition of done checklist<br>6. Estimate the items in your product backlog<br><br> || 1 |
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− | | Group presentation || Midterm Presentation<br>1. Prepare a midterm presentation for 10-mins in which you cover:<br>The problem you are trying to solve<br>Your users and customers (personas)<br>Your solution and it's core value proposition<br>Current state of your product<br>Clear plan for the upcoming weeks<br>Your team and distribution of responsibilities<br>Demo<br>Retrospective and learning points<br>Link to your app<br><br>Submit a pdf with:<br>Items 1, 2, 3<br>link to the presentation<br> || 0 |
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==== Section 3 ==== |
==== Section 3 ==== |
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− | | Quiz || 1. What are common product hypotheses present? How can we formulate them as questions about our UX?<br>2. Explain what is hypothesis-driven development<br>3. Describe the important aspects and elements of a controlled experiment || 1 |
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− | | Presentation || Prepare a short 2-minutes pitch for your project idea (2-5 slides). <br><br>Suggested structure:<br>What problem you are solving:<br>- State the problem clearly in 2-3 short sentences.<br><br>Who are you solving it for:<br>- Who is your user/customer?<br>- Why will they be attracted to it?<br><br>What is your proposed solution to solve that problem:<br>- One sentence description<br>- What main feature(s) will it have? || 0 |
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− | | Group project work || Assignment 7: Development, Observation, and Product Events.<br>1. Continue with your development process:<br>- Hold sprint planning and reviews.<br>- Revisit estimations and keep track for velocity calculation.<br>- Host demos and release new versions to your users<br><br>2. Observing users:<br>- Integrate a user sessions recording tool into your product<br>- As a team: watch 100 user sessions and outline common user behavior patterns.<br>- Each team member: give product to 3 new people and observe them use it.<br><br>3. Product events:<br>Create a product events table.<br>Integrate a free analytics tool that supports events reporting (e.g. Amplitude, MixPanel).<br><br>Write and submit a report:<br>- describe user behavior patterns (main ways how people use your product).<br>- learning points from the observations<br>- add the events table.<br>- describe which analytics tool you chose and why<br><br>Assignment 8: GQM, Metrics, and Hypothesis-testing.<br>1. GQM and Metrics Dashboard<br>- Compose a GQM for your product.<br>- Identify your focus and L1 metrics<br>- Setup an Analytics Dashboard with the metrics you chose.<br>- Add the instructors to your Analytics Dashboard.<br><br>Hypothesis-testing:<br>- answer clarity and hypotheses: do users understand your product, is it easy for them to get started, and do they return?<br>- suggest product improvements to increase clarity, ease of starting and retention.<br>- based on the suggestions formulate 3 falsifiable hypotheses<br>- design a simple test to check each of them<br>- pick one test that could be conducted by observing your users<br>- conduct the test<br><br>Submit:<br>- GQM, Focus and L1 Metrics breakdown.<br>- Report on the hypothesis-testing activities<br>- Access link to the dashboard.<br>Assignment 9: Running an A/B test<br>Compose an A/B test:<br>- Design a change in your product<br>- Hypothesis: Clearly state what you expect to improve as the result of the change.<br>- Parameter and Variants: Describe both A and B variants (and other if you have more).<br>- Intended sample size.<br>- OEC: Determine the target metric to run the experiment against.<br><br>Then do one of the two options:<br>Option 1: Conduct the A/B test using a remote control and A/B testing tool (Firebase, Optimizely or like)<br><br>Option 2: Do the statistical math yourself<br>Conduct an A/B test and collect data.<br>Do the math manually using the standard Student T-test.<br><br>Submit a PDF with:<br>- the A/B test description <br>- report on how the experiment went.<br>- either screenshots from the tool or math calculations. || 1 |
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=== Final assessment === |
=== Final assessment === |
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'''Section 1''' |
'''Section 1''' |
Revision as of 12:23, 23 June 2022
Introduction to Optimization
- Course name: Introduction to Optimization
- Code discipline: CSE???
- Subject area: Data Science and Artificial Intelligence
Short Description
The course outlines the classification and mathematical foundations of optimization methods, and presents algorithms for solving linear and nonlinear optimization. The purpose of the course is to introduce students to methods of linear and convex optimization and their application in solving problems of linear, network, integer, and nonlinear optimization. Course starts with linear programming and moving on to more complex problems. primal and dual simplex methods, network flow algorithms, branch and bound, interior point methods, Newton and quasi-Newton methods, and heuristic methods. Current states, literature, techniques, theories, and methodologies are presented and discussed during the semester.
Prerequisites
Prerequisite subjects
- CSE201: Mathematical Analysis I
- CSE202: Analytical Geometry and Linear Algebra I
- CSE203: Mathematical Analysis II
- CSE204: Analytical Geometry and Linear Algebra II
Prerequisite topics
- Basic programming skills.
- OOP, and software design.
Course Topics
Section | Topics within the section |
---|---|
Linear programming |
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Nonlinear programming |
|
Extensions |
|
Intended Learning Outcomes (ILOs)
What is the main purpose of this course?
The main purpose of this course is to enable a student to go from an idea to implementation of different optimization algorithms to solve problems in different fields of studies like machine and deep learning, etc.
ILOs defined at three levels
We specify the intended learning outcomes at three levels: conceptual knowledge, practical skills, and comprehensive skills.
Level 1: What concepts should a student know/remember/explain?
By the end of the course, the students should be able to ...
- remember the different classifications and mathematical foundations of optimization methods
- remember basic properties of the corresponding mathematical objects
- remember the fundamental concepts, laws, and methods of linear and convex optimization
- distinguish between different types of optimization methods
Level 2: What basic practical skills should a student be able to perform?
By the end of the course, the students should be able to ...
- Funderstand the basic concepts of optimization problems
- evaluate the correctness of problem statements
- explain which algorithm is suitable for solving problems
- evaluate the correctness of results
Level 3: What complex comprehensive skills should a student be able to apply in real-life scenarios?
By the end of the course, the students should be able to ...
- understand the basic foundations behind optimization problems.
- classify optimization problems.
- choose a proper algorithm to solve optimization problems.
- validate algorithms that students choose to solve optimization problems.
Grading
Course grading range
Grade | Range | Description of performance |
---|---|---|
A. Excellent | 90-100 | - |
B. Good | 75-89 | - |
C. Satisfactory | 60-74 | - |
D. Fail | 0-59 | - |
Course activities and grading breakdown
Activity Type | Percentage of the overall course grade |
---|---|
Midterm | 25 |
2 Intermediate tests | 30 (15 for each) |
Final exam | 30 |
Final presentation | 15 |
Recommendations for students on how to succeed in the course
- Participation is important. Attending lectures is the key to success in this course.
- Review lecture materials before classes to do well.
- Reading the recommended literature is optional, and will give you a deeper understanding of the material.
Resources, literature and reference materials
Open access resources
- Convex Optimization – Boyd and Vandenberghe. Cambridge University Press.
Closed access resources
- Engineering Optimization: Theory and Practice, by Singiresu S. Rao, John Wiley and Sons.
- Bertsimas, Dimitris, and John Tsitsiklis. Introduction to Linear Optimization. Belmont, MA: Athena Scientific, 1997. ISBN: 9781886529199.
Software and tools used within the course
- MATLAB
- Python
- Excel
Activities and Teaching Methods
Teaching Techniques | Section 1 | Section 2 | Section 3 |
---|---|---|---|
Problem-based learning (students learn by solving open-ended problems without a strictly-defined solution) | 0 | 0 | 0 |
Project-based learning (students work on a project) | 1 | 1 | 1 |
Modular learning (facilitated self-study) | 0 | 0 | 0 |
Differentiated learning (provide tasks and activities at several levels of difficulty to fit students needs and level) | 1 | 1 | 1 |
Contextual learning (activities and tasks are connected to the real world to make it easier for students to relate to them) | 0 | 0 | 0 |
Business game (learn by playing a game that incorporates the principles of the material covered within the course) | 0 | 0 | 0 |
Inquiry-based learning | 0 | 0 | 0 |
Just-in-time teaching | 0 | 0 | 0 |
Process oriented guided inquiry learning (POGIL) | 0 | 0 | 0 |
Studio-based learning | 0 | 0 | 0 |
Universal design for learning | 0 | 0 | 0 |
Task-based learning | 0 | 0 | 0 |
Learning Activities | Section 1 | Section 2 | Section 3 |
---|---|---|---|
Lectures | 1 | 1 | 1 |
Interactive Lectures | 1 | 1 | 1 |
Lab exercises | 1 | 1 | 1 |
Experiments | 0 | 0 | 0 |
Modeling | 0 | 0 | 0 |
Cases studies | 0 | 0 | 0 |
Development of individual parts of software product code | 0 | 0 | 0 |
Individual Projects | 1 | 1 | 1 |
Group projects | 0 | 0 | 0 |
Flipped classroom | 0 | 0 | 0 |
Quizzes (written or computer based) | 0 | 0 | 0 |
Peer Review | 0 | 0 | 0 |
Discussions | 1 | 1 | 1 |
Presentations by students | 1 | 1 | 1 |
Written reports | 0 | 0 | 0 |
Simulations and role-plays | 0 | 0 | 0 |
Essays | 0 | 0 | 0 |
Oral Reports | 0 | 0 | 0 |
Formative Assessment and Course Activities
Ongoing performance assessment
Section 1
Section 2
Section 3
Final assessment
Section 1
- Grading criteria for the final project presentation:
- Problem: short clear statement on what you are solving, and why it’s important.
- User: should be a specific user, can start from generic and then show how you narrowed it.
- Solution: how do you target the problem, what were the initial assumptions/hypotheses
- Elicitation process: interviews, how many people, what questions you asked, what you learnt.
Section 2
- Arriving at MVP: how you chose features, describe prototyping and learning from it, when did you launch, and how it went.
- Team and development process: how it evolved, what were the challenges, what fixes you made to keep progressing.
- Product demo: make it clear what your current product progress is.
Section 3
- Hypothesis-driven development: how did you verify value and understandability of your product, what were the main hypotheses you had to check through MVP.
- Measuring product: what metrics you chose, why, what funnels did you set for yourself, and what was the baseline for your MVP.
- Experimentation: What usability tests and experiments you conducted, what did you learn, how did it affect your funnels and metrics.
The retake exam
Section 1
- Grading criteria for the final project presentation:
- Problem: short clear statement on what you are solving, and why it’s important.
- User: should be a specific user, can start from generic and then show how you narrowed it.
- Solution: how do you target the problem, what were the initial assumptions/hypotheses
- Elicitation process: interviews, how many people, what questions you asked, what you learnt.
Section 2
- Arriving at MVP: how you chose features, describe prototyping and learning from it, when did you launch, and how it went.
- Team and development process: how it evolved, what were the challenges, what fixes you made to keep progressing.
- Product demo: make it clear what your current product progress is.
Section 3
- Hypothesis-driven development: how did you verify value and understandability of your product, what were the main hypotheses you had to check through MVP.
- Measuring product: what metrics you chose, why, what funnels did you set for yourself, and what was the baseline for your MVP.